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Bot Berechnung funzt nicht :(
Sorbet
Sorbet
Dabei seit: Mo 23 Jul 2007 14:15
Ich habe mehrfach versucht meine neue Map fertigzustellen, der blöde bot support will nicht zu ende rechnen. Es kommt immer die meldung in windows: bspc.exe hat ein Problem festgestellt und muss beendet werden... bla bla Was soll ich nur tun?BSPC version 1.9a, Mar 27 2001 16:49:01 by Mr Elusive with Raven modifications
optimize = true
forcesidesvisible = true
bsp2aas: E:\games\STVEF\BaseEF\maps\ctf_voy1_exp_v4.bsp to E:\games\STVEF\BaseEF\maps\ctf_voy1_exp_v4.aas
-- Q3_LoadMapFromBSP --
Loading map from E:\games\STVEF\BaseEF\maps\ctf_voy1_exp_v4.bsp...
creating planar surface planes...
searching visible brush sides...
0 brush sides11613 brush sides textured out of 11613
Entity 0, Brush 962: duplicate plane
Entity 0, Brush 966: duplicate plane
Entity 0, Brush 970: duplicate plane
Entity 0, Brush 972: duplicate plane
Entity 0, Brush 974: duplicate plane
Entity 0, Brush 976: duplicate plane
Entity 0, Brush 976: duplicate plane
Entity 0, Brush 1132: duplicate plane
Entity 0, Brush 1134: duplicate plane
Entity 0, Brush 1448: duplicate plane
Entity 0, Brush 1962: duplicate plane
Entity 0, Brush 1970: duplicate plane
Entity 0, Brush 1972: duplicate plane
Entity 0, Brush 1972: duplicate plane
Entity 0, Brush 2574: duplicate plane
BSP tree created in 0 seconds
------- Prune Nodes --------
0 pruned nodes
---- Node Portalization ----
Link
Dabei seit: Mi 12 Sep 2007 17:15
ich weis zwar ned,was botberechnungen sind,aber du solltest alle "Entity 0, Brush 962: duplicate plane " (die brush)neu machen und dann sollts gehen.ich bin bei mir leider zu faul,alle neu zu machen, da das bei allen meinen stufen ist. ich denke,das es funkt wenn ich die stufen neu mach und alle anderen dublicate plane auch Reine Theorie, aber besser als nix^^
Sorbet
Sorbet
Dabei seit: Mo 23 Jul 2007 14:15
ist ein zu vernachlässigender fehler, liegt an den VOY bestandteilen. compiier mal ctf_voy1 dann haste das auch, geht aber trotzdem. daran liegts ned, aber danke für die antwort.
Borggamer
Dabei seit: So 01 Jul 2007 12:43
Im Menü Plugins -> bobtoolz -> Brush Cleanup Dann sollten diese Fehlerhaften Brushes repariert und die Map vollständig mit Botsupport compilierbar sein.
Sorbet
Sorbet
Dabei seit: Mo 23 Jul 2007 14:15
bricht immernoch ab, an der gleichen stelle :/
Killer
Dabei seit: Mi 29 Okt 2008 17:17
Wenn du Clip-Brushes in der Map hast, dann lösche die mal und probier das ganze mal.
Sorbet
Sorbet
Dabei seit: Mo 23 Jul 2007 14:15
ne, keine clip brushs drin. auch keine hint oder area portale.
Killer
Dabei seit: Mi 29 Okt 2008 17:17
hab das mal auf filefront gelesen, aber es liegt daran das ein brush zwei faces an einer stelle hat. eigentlich erkennt das bobtoolz und beim bsp-compilieren müsste das auch dastehen. ODER probier mal eine andere bspc version.
Sorbet
Sorbet
Dabei seit: Mo 23 Jul 2007 14:15
hier mal die log vom bsp compilieren...--- LoadMapFile ---
E:/games/STVEF/BaseEF/maps/ctf_kln4.map
1736 brushes
464 entities
2.45 second(s) load time
0 invalid/duplicate planes removed
Reloading global prefs from file
Opened XML property file: 'E:/games/GtkRadiant-1.4/global.pref'
Opened XML property file: 'E:/games/STVEF/Radiant-1.4/local.pref'
OpenGL texture compression enabled
ATI bug workaround disabled
Wrote XML property file 'E:/games/GtkRadiant-1.4/global.pref'
Wrote XML property file 'E:/games/STVEF/Radiant-1.4/local.pref'
ATI bug workaround disabled
Saving map to E:/games/STVEF/BaseEF/maps/ctf_kln4.map
Map_SaveFile: E:/games/STVEF/BaseEF/maps/ctf_kln4.map
Saved in 0.16 second(s).
Setting up
Listening...
=== running BSP command ===
"E:/games/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ef -fs_basepath "E:/games/STVEF/" -meta "E:/games/STVEF/BaseEF/maps/ctf_kln4.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: E:/games/STVEF//baseef/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/common.shader
entering scripts/gfx.shader
entering scripts/dreadNought3.shader
entering scripts/voyager.shader
entering scripts/transporter.shader
entering scripts/borg.shader
entering scripts/engineering.shader
entering scripts/damagedvoyager.shader
entering scripts/stmodels.shader
entering scripts/scavenger.shader
entering scripts/decals.shader
entering scripts/stasis.shader
entering scripts/forge.shader
entering scripts/holodeck_temple.shader
entering scripts/holodeck_training.shader
entering scripts/ctf2.shader
entering scripts/sorbet.shader
entering scripts/spaze.shader
entering scripts/camera.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/cwo_tex.shader
entering scripts/spacesky2007.shader
entering scripts/cw_beyond.shader
entering scripts/cw_after_earth.shader
entering scripts/eaod.shader
entering scripts/b5_sky.shader
entering scripts/agrippa_sky.shader
entering scripts/jaques_sky.shader
entering scripts/SG_sky.shader
entering scripts/SG_sky2.shader
entering scripts/SG_sky3.shader
entering scripts/SG_sky4.shader
entering scripts/SG_sky5.shader
entering scripts/SG_sky6.shader
entering scripts/SG_sky7.shader
entering scripts/SG_sky8.shader
entering scripts/SG_sky9.shader
entering scripts/dradis.shader
entering scripts/tour_mode.shader
entering scripts/lokal.shader
entering scripts/RM_voy1.shader
entering scripts/grand_c.shader
entering scripts/eaod_complete.shader
entering scripts/cwd.shader
entering scripts/last_warship.shader
entering scripts/doomsday.shader
entering scripts/hyperion.shader
entering scripts/sol.shader
entering scripts/grande_david.shader
entering scripts/red_planet_sky.shader
entering scripts/red_planet_long_night.shader
entering scripts/red_planet_exile.shader
entering scripts/harlequin_sky.shader
Script file scripts/woebane.shader was not found
entering scripts/dotf.shader
entering scripts/water_falling.shader
Script file scripts/beam.shader was not found
entering scripts/ctf_voyduo.shader
entering scripts/cremltgrn.shader
entering scripts/skylight2.shader
Script file scripts/mt.shader was not found
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
1995 shaderInfo
--- LoadMapFile ---
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.map
entering E:/games/STVEF/BaseEF/maps/ctf_kln4.map
1691 total world brushes
1666 detail brushes
30 patches
938 boxbevels
98 edgebevels
439 entities
2772 planes
0 areaportals
Size: 4736, -4096, 0 to 7552, 1984, 1152
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { 4736.000000 -4096.000000 0.000000 } { 7552.000000 1984.000000 1152.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
30 patches
20 patch LOD groups
--- FaceBSP ---
264 faces
376 leafs
--- MakeTreePortals ---
4 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
40 structural brushes
150 cluster references
--- FloodEntities ---
117 flooded leafs
--- FillOutside ---
150 solid leafs
109 leafs filled
117 inside leafs
--- CullSides ---
3314 hidden faces culled
6 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
134 faces
188 leafs
--- MakeTreePortals ---
8 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
40 structural brushes
169 cluster references
--- NumberClusters ---
92 visclusters
272 visportals
140 solidfaces
--- WritePortalFile ---
writing E:/games/STVEF/BaseEF/maps/ctf_kln4.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
1651 detail brushes
2298 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
6566 axial edge lines
1694 non-axial edge lines
0 degenerate edges
6202 verts added for T-junctions
34608 total verts
5263 naturally ordered
1435 rotated orders
240 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
6938 total meta surfaces
6776 stripped surfaces
162 fanned surfaces
0 patch meta surfaces
34770 meta verts
21056 meta triangles
--- TidyEntitySurfaces ---
6938 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (3)
4819 surfaces merged
77034 vertexes merged
--- FilterDrawsurfsIntoTree ---
8597 references
4849 (4849) emitted drawsurfs
6776 stripped face surfaces
162 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
30 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
4819 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
40287 redundant indexes supressed, saving 157 Kbytes
--- FixBrushSides ---
--- EndModel ---
204 light entities stripped
2782 BSP planes
--- WriteSurfaceExtraFile ---
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.srf
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Wrote 2.1 MB (2187300 bytes)
23 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
"E:/games/GtkRadiant-1.4/q3map2" -connect 127.0.0.1:39000 -game ef -fs_basepath "E:/games/STVEF/" -vis -saveprt "E:/games/STVEF/BaseEF/maps/ctf_kln4.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: E:/games/STVEF//baseef/
--- Vis ---
saveprt = true
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.prt
92 portalclusters
272 numportals
140 numfaces
544 active portals
0 hint portals
visdatasize:1480
--- BasePortalVis (544) ---
0...1...2...3...4...5...6...7...8...9... (0)
6 average number of passages per leaf
0 MB required passage memory
--- CreatePassages (544) ---
0...1...2...3...4...5...6...7...8...9... (0)
--- PassagePortalFlow (544) ---
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Total visible clusters: 8028
Average clusters visible: 87
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Wrote 2.1 MB (2188780 bytes)
2 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
"E:/games/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ef -fs_basepath "E:/games/STVEF/" -light -super 2 "E:/games/STVEF/BaseEF/maps/ctf_kln4.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: E:/games/STVEF//baseef/
--- Light ---
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Map has shader script E:/games/STVEF/BaseEF/maps/../scripts/q3map2_ctf_kln4.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/common.shader
entering scripts/gfx.shader
entering scripts/dreadNought3.shader
entering scripts/voyager.shader
entering scripts/transporter.shader
entering scripts/borg.shader
entering scripts/engineering.shader
entering scripts/damagedvoyager.shader
entering scripts/stmodels.shader
entering scripts/scavenger.shader
entering scripts/decals.shader
entering scripts/stasis.shader
entering scripts/forge.shader
entering scripts/holodeck_temple.shader
entering scripts/holodeck_training.shader
entering scripts/ctf2.shader
entering scripts/sorbet.shader
entering scripts/spaze.shader
entering scripts/camera.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/cwo_tex.shader
entering scripts/spacesky2007.shader
entering scripts/cw_beyond.shader
entering scripts/cw_after_earth.shader
entering scripts/eaod.shader
entering scripts/b5_sky.shader
entering scripts/agrippa_sky.shader
entering scripts/jaques_sky.shader
entering scripts/SG_sky.shader
entering scripts/SG_sky2.shader
entering scripts/SG_sky3.shader
entering scripts/SG_sky4.shader
entering scripts/SG_sky5.shader
entering scripts/SG_sky6.shader
entering scripts/SG_sky7.shader
entering scripts/SG_sky8.shader
entering scripts/SG_sky9.shader
entering scripts/dradis.shader
entering scripts/tour_mode.shader
entering scripts/lokal.shader
entering scripts/RM_voy1.shader
entering scripts/grand_c.shader
entering scripts/eaod_complete.shader
entering scripts/cwd.shader
entering scripts/last_warship.shader
entering scripts/doomsday.shader
entering scripts/hyperion.shader
entering scripts/sol.shader
entering scripts/grande_david.shader
entering scripts/red_planet_sky.shader
entering scripts/red_planet_long_night.shader
entering scripts/red_planet_exile.shader
entering scripts/harlequin_sky.shader
Script file scripts/woebane.shader was not found
entering scripts/dotf.shader
entering scripts/water_falling.shader
Script file scripts/beam.shader was not found
entering scripts/ctf_voyduo.shader
entering scripts/cremltgrn.shader
entering scripts/skylight2.shader
Script file scripts/mt.shader was not found
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
1995 shaderInfo
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.srf
--- LoadMapFile ---
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.map
entering E:/games/STVEF/BaseEF/maps/ctf_kln4.map
204 light entities
--- SetupBrushes ---
1656 opaque brushes
--- SetupSurfaceLightmaps ---
WARNING: Lightmap texture coords out of range: S 57.6915 > 59 || T 127.1383 > 127
WARNING: Lightmap texture coords out of range: S 0.5000 > 59 || T 127.1383 > 127
4849 surfaces
4364 raw lightmaps
104 surfaces vertex lit
4745 surfaces lightmapped
4735 planar surfaces lightmapped
0 non-planar surfaces lightmapped
10 patches lightmapped
10 planar patches lightmapped
--- SetupTraceNodes ---
217965 trace windings (54.88MB)
412468 trace triangles (36.19MB)
94520 trace nodes (5.77MB)
47261 leaf nodes (2.88MB)
4 average windings per leaf node
27 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
43200 grid points
--- CreateLights ---
438 point lights
0 spotlights
234 diffuse (area) lights
0 sun/sky lights
--- SetupEnvelopes ---
672 total lights
0 culled lights
--- TraceGrid ---
0...1...2...Connection closed.
OpenURL: http://www.qeradiant.com/faq/fom-serve/cache/138.html
inverting selection...
done.
Running in network mode, prefs path set to 'E:/games/GtkRadiant-1.4/'
game name : 'Star Trek Voyager : Elite Force'
game file : 'stvef.game'
game path : 'E:/games/STVEF/Radiant-1.4/'
base game : 'baseEF'
engine path : 'E:/games/STVEF/'
engine : 'stvoy.exe'
shaderlist : 'scripts/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.5
single eclass load : No
patches supported : Yes
Saving map to E:/games/STVEF/BaseEF/maps/ctf_kln4.map
Map_SaveFile: E:/games/STVEF/BaseEF/maps/ctf_kln4.map
Saved in 0.14 second(s).
Setting up
Listening...
=== running BSP command ===
"E:/games/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ef -fs_basepath "E:/games/STVEF/" -meta "E:/games/STVEF/BaseEF/maps/ctf_kln4.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: E:/games/STVEF//baseef/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/common.shader
entering scripts/gfx.shader
entering scripts/dreadNought3.shader
entering scripts/voyager.shader
entering scripts/transporter.shader
entering scripts/borg.shader
entering scripts/engineering.shader
entering scripts/damagedvoyager.shader
entering scripts/stmodels.shader
entering scripts/scavenger.shader
entering scripts/decals.shader
entering scripts/stasis.shader
entering scripts/forge.shader
entering scripts/holodeck_temple.shader
entering scripts/holodeck_training.shader
entering scripts/ctf2.shader
entering scripts/sorbet.shader
entering scripts/spaze.shader
entering scripts/camera.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/cwo_tex.shader
entering scripts/spacesky2007.shader
entering scripts/cw_beyond.shader
entering scripts/cw_after_earth.shader
entering scripts/eaod.shader
entering scripts/b5_sky.shader
entering scripts/agrippa_sky.shader
entering scripts/jaques_sky.shader
entering scripts/SG_sky.shader
entering scripts/SG_sky2.shader
entering scripts/SG_sky3.shader
entering scripts/SG_sky4.shader
entering scripts/SG_sky5.shader
entering scripts/SG_sky6.shader
entering scripts/SG_sky7.shader
entering scripts/SG_sky8.shader
entering scripts/SG_sky9.shader
entering scripts/dradis.shader
entering scripts/tour_mode.shader
entering scripts/lokal.shader
entering scripts/RM_voy1.shader
entering scripts/grand_c.shader
entering scripts/eaod_complete.shader
entering scripts/cwd.shader
entering scripts/last_warship.shader
entering scripts/doomsday.shader
entering scripts/hyperion.shader
entering scripts/sol.shader
entering scripts/grande_david.shader
entering scripts/red_planet_sky.shader
entering scripts/red_planet_long_night.shader
entering scripts/red_planet_exile.shader
entering scripts/harlequin_sky.shader
Script file scripts/woebane.shader was not found
entering scripts/dotf.shader
entering scripts/water_falling.shader
Script file scripts/beam.shader was not found
entering scripts/ctf_voyduo.shader
entering scripts/cremltgrn.shader
entering scripts/skylight2.shader
Script file scripts/mt.shader was not found
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
1995 shaderInfo
--- LoadMapFile ---
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.map
entering E:/games/STVEF/BaseEF/maps/ctf_kln4.map
1691 total world brushes
1666 detail brushes
30 patches
938 boxbevels
98 edgebevels
439 entities
2772 planes
0 areaportals
Size: 4736, -4096, 0 to 7552, 1984, 1152
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { 4736.000000 -4096.000000 0.000000 } { 7552.000000 1984.000000 1152.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
30 patches
20 patch LOD groups
--- FaceBSP ---
264 faces
376 leafs
--- MakeTreePortals ---
4 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
40 structural brushes
150 cluster references
--- FloodEntities ---
117 flooded leafs
--- FillOutside ---
150 solid leafs
109 leafs filled
117 inside leafs
--- CullSides ---
3314 hidden faces culled
6 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
134 faces
188 leafs
--- MakeTreePortals ---
8 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
40 structural brushes
169 cluster references
--- NumberClusters ---
92 visclusters
272 visportals
140 solidfaces
--- WritePortalFile ---
writing E:/games/STVEF/BaseEF/maps/ctf_kln4.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
1651 detail brushes
2298 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
6566 axial edge lines
1694 non-axial edge lines
0 degenerate edges
6202 verts added for T-junctions
34608 total verts
5263 naturally ordered
1435 rotated orders
240 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
6938 total meta surfaces
6776 stripped surfaces
162 fanned surfaces
0 patch meta surfaces
34770 meta verts
21056 meta triangles
--- TidyEntitySurfaces ---
6938 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (3)
4819 surfaces merged
77034 vertexes merged
--- FilterDrawsurfsIntoTree ---
8597 references
4849 (4849) emitted drawsurfs
6776 stripped face surfaces
162 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
30 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
4819 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
40287 redundant indexes supressed, saving 157 Kbytes
--- FixBrushSides ---
--- EndModel ---
204 light entities stripped
2782 BSP planes
--- WriteSurfaceExtraFile ---
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.srf
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Wrote 2.1 MB (2187300 bytes)
10 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
"E:/games/GtkRadiant-1.4/q3map2" -connect 127.0.0.1:39000 -game ef -fs_basepath "E:/games/STVEF/" -vis -saveprt "E:/games/STVEF/BaseEF/maps/ctf_kln4.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: E:/games/STVEF//baseef/
--- Vis ---
saveprt = true
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Loading E:/games/STVEF/BaseEF/maps/ctf_kln4.prt
92 portalclusters
272 numportals
140 numfaces
544 active portals
0 hint portals
visdatasize:1480
--- BasePortalVis (544) ---
0...1...2...3...4...5...6...7...8...9... (0)
6 average number of passages per leaf
0 MB required passage memory
--- CreatePassages (544) ---
0...1...2...3...4...5...6...7...8...9... (1)
--- PassagePortalFlow (544) ---
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Total visible clusters: 8028
Average clusters visible: 87
Writing E:/games/STVEF/BaseEF/maps/ctf_kln4.bsp
Wrote 2.1 MB (2188780 bytes)
3 seconds elapsed
Disconnecting
Connection closed. das gane bricht immer noch ab, ich werde die map wohl oder übel ohne bot support online bringen müssen, wird wohl einer meiner letzten sein, da ich beruflich zu eingeschränkt bin um größere neue projekte anzugehen.
Borggamer
Dabei seit: So 01 Jul 2007 12:43
Schon das mit dem Brush Cleanup gemacht?
Datei der Woche
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